![]() ![]() Note that not all revisions get the revision code! As far as I'm aware, no game has had more than one recorded revision, so the revision value will always be 1. The revision is optional, and only appears on games that have received some sort of update, whether it be bug fixes or, more commonly, a simple change in cartridge art. In the case of the DSi and 3DS, this also determines region locking. A game may, for example, have a box entirely in Italian, but the game itself is actually multilingual with both Italian and French on it. This determines the region of the packaging of the game. The packaging region is similar, but slightly different. This usually determines the language of the game, and any ESRB or PEGI ratings that may appear on the cart. The label region defines what region the cartridge specifically was sold in. Different regions, or even different cartridge types can have the same ID code. ![]() The alphanumeric ID code identifies a single game, but it is not unique. The cartridge type specifies of the cartridge has any special features like a rumble motor. ![]() ![]() The console code is usually the first three letters of the console it was designed for (i.e DMG/Game Boy). Most (but not all) cartridges follow the same general format for their code as follows: ααα-βγγδ-εεε, where: Code But what does it mean? Let's break it down. Every portable Nintendo console, from the original Game Boy to the Switch, has a code printed on the cartridge, usually along the lines of TWL-IRAO-USA. ![]()
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